• The Pitch Season 2 Episode 6 – Gibson. Yes, Gibson.

    / Comments (4)

    Not Gibson dry cleaning services, or Gibson truck rental. This is Gibson guitar. A brand we all know, many of us love, and most of us would do a deal with Satan to work on. Well, maybe that’s just because I love Gibson, but still.

    I have a feeling this episode is going to be as disappointing as the final season of Dexter. Although, maybe that’s going too far.

    Two local Nashville agencies step up to the plate to try and win the business. Powell Creative, and DBD. Powell Creative is 22 years old, and has worked on brands as diverse as breweries and real estate. Their website is not filled with work I’d call impressive. It’s what you’d expect for a small agency working in Nashville. Mediocre, verging on laughable. Not a good start. The owner says each team member is as good as he can find. I’m guessing he can’t find people of the caliber W&K can. Then we meet Christa, who is apparently a stunning leggy brunette who uses her killer good looks to her advantage.

    Yeah. You guys all need to get out more. Try walking through the offices of CP&B, you’ll seem some real tens. Not that it matters, but hey, you started it.

    DBD is a family business started in 1976. The father has passed it on to the son. Whether that was a good idea is yet to be seen. A quick look at DBD’s website puts that question to rest. They suck.

    So, two below-par agencies pitching for a client neither of them has any right pitching to, based on their portfolios. This sounds familiar.

    The client meeting with Gibson is surprising. Their head office has seen better days. The meeting room itself is a million miles away from the rock ‘n’ roll image of Gibson. The brief is to bring Gibson to a wider, and younger audience, and to get away from the guitar-only image. As I said in the past, that’s a client problem. The CEO then goes on to say they want to be known as a “music and lifestyle” company. Edgy. Cool. Funny.

    Oh. Dear. Why do one thing well, when you can do ten things ok? That’s how this feels. The CEO also announces that he’s worked with agencies in the past for only short periods of time. They fell short of his expectations. This means he could be a really difficult client. Time will tell.

    We focus on DBD first, and there’s a weird father/son vibe going on. The boss doesn’t like big groups, so he culls it to four. They stumble around and end up pursuing emotion without sound. Could be interesting. Gibson audio: Hear it.

    On the other team, one of the Powell Creative team has an idea of reshaping your ear into the shape of an instrument. Hear what you want to. I can see it for a guitar. A flute or a saxophone, you’re fucked. Or deformed.

    The client visit brings panic. “To show, or not to show. That is the question.” It’s a toughie. Do you put it all out there and risk stealing the thunder of your pitch? I feel for them. But when the client comes, you have the chance to redirect. Use the client. Fuck it. Get their buyoff.

    And the Gibson head honcho gives Powell a 1/10. Ouch. And it’s not surprising. Ears with pianos cut out of them. “Power your own sound.” It’s not subtle, like the Gibson client says. It’s trite, wishy washy “branding” that does nothing to empower people. Would you look at an image of a piano in someone’s ear and go “fuck me, I better check out the Gibson website” or would you turn the damned page? It’s the kind of advertising that he’s obviously hated in the past.

    Time to start over, and turn up the heat. The Powell heads keep on the same road, but end up at “life played through Gibson.” And they’re using a “play” icon to put the imagery inside.

    That’s original. Actually, it stopped being original about 50 years ago. God, I love to bitch, you know that. But right now I’m tired of it, as I’m sure you are. I really want to scream and shout about some good ideas for fuck’s sake.

    DBD have the campaign idea of “Gibson Sound: Hear It.” We see people playing guitar with lacrosse sticks. Seems like it demeans the brand, and makes light of the power of Gibson. At this point, it’s no surprise. Then things get bizarre. The photo shoot has a guy with brown jizz (sorry, but it’s relevant) covering his face. And the guy with the messy face gets to go to the pitch. Daddy said yes.

    Anyway, the pitch finally comes, after various questions about being parents and marrying life with advertising. I agree, it sucks. But it’s the nature of the beast.

    The DBD work is cliché and expected. The video is awful. The client says it’s too subtle. He says he doesn’t get the message. Yep. I can’t figure out who is more annoying. But, they bring out the face-melting, mouth-exploding stuff, and it’s worth looking at. I think it’s a bit goofy looking, but it wouldn’t be ignored.

    Powell goes next. They bring out the secret weapon…Christa, the “hot” one. She presents the creative, which underwhelms. Play Life Through Gibson. Meh. It’s more generic, lifestyle crap.

    The Gibson CEO says Powell is the shit. They’re the winners. It’s awesome. So obviously they have the account. And the winner is…DBD.

    Once again, the way this shit is cut together makes you think one agency hat it won, when it always goes to the other. Did they deserve it? Honestly, both agencies sucked. I think it was another “lesser of two evils” decision.

    Do you agree? Have you given up weeks ago? Let us know. Because honestly, I’m getting burned out on shitty advertising.

    Felix is a site contributor, ranter and curmudgeon for The Denver Egotist. He’s been in the ad game a long time, but he’s still young enough to know he doesn’t know everything. If he uses the f-bomb from time-to-time, forgive him. Sometimes, when you're ranting, no other word will do. In his spare time, he does not torture small animals. He's been known, on occasion, to drink alcohol by the gallon. Do as he says, not as he does.

  • The Pitch Season 2, Episode 5: Belittle Caesar’s

    / Comments (3)

    Wow, anyone else getting tired of this dumb series yet? Or these dumb reviews for that matter? I tell you, this show is just how Bill Hick’s described Cops. “I’m like a guy with a sore tooth, I can’t stop touching it. Ow. Cops is on. Ow.” Same here with this sack of shit show. If anyone from AMC is reading this, here’s how you make the show better:

    You don’t need better clients. You need better agencies.

    Unfortunately, the kind of agencies willing to go through this crap to win an account are not the ones we need. We want to see how solid agencies with great reputations go about pitching. Imagine Weiden & Kennedy up against The Martin Agency. Or Hill Holiday knocking blows with Fallon. Christ, even smaller agencies with chops would be awesome. Our own TDA_Boulder in one corner, and Bailey Lauerman in the other.

    Instead, we really are dealing with some small potatoes agencies here. And this week, we see two Chicago agencies go head to head: CommonGround and Bee-Line Communications.

    CommonGround stand out immediately as an agency that embraces diversity. You can’t knock them, it really is an agency filled with mélange of different people. It was nice to see. And they look like they have their shit together.

    Bee-Line, different story. It’s another mom and pop shop, with mommy running the show. And it’s based in the suburbs of Chicago, in a house that they’ve turned into a working agency. When the queen bee said they are a “full service global strategic marketing communications company” I knew this was a sign of things to come. Big, lofty boasting, but it’s all empty puffery. I mean…global? The site shows US, UK, and ASIA under the logo. The implication…they have offices in the US, the UK, and Asia. Do they? Nope. Just the one little house in suburban Chicago.

    So, the client is another famous brand — Little Caesar’s pizza. I’ve eaten it. It’s kinda crap. Worth about $5, but not much more. It turns out that this bland pizza comes from really good quality ingredients, including awesome, freshly picked tomatoes that are never frozen, and high quality cheese. Not pizza cheese.

    They want what most clients seem to want these days. Something that will go viral. A 30-second web spot, and social ideas to back it up. They also say “we’ll be working with you guys tomorrow” which probably means a tissue session. They could not expect ideas in that short a timeframe. Unless they’re complete cocks.

    After the client visit, where everyone had to look excited about eating shitloads of Little Caesar’s pizza, the real work begins.

    The expected clichés come pouring out. It’s all about strategy first. Let’s do killer creative. You can’t put a price on quality. Bee-Line comes up with the “Pizza Revolution.” Could have legs, but seems like it’s been done before. Oh, yeah, it has…for another pizza place. Panic mode. They switch gears and the new line is #PQuality. It sounds like equality. The P stands for pizza. It means “fresh for all.” I’ve seen worse ideas, but not many.

    CommonGround create an employee who loves the pizza ingredients so much, he starts spamming everyone on Facebook and Twitter. He’s that douchebag everyone hates. Great idea.

    At the pitch, CommonGround goes first. They introduce their dickhead employee, Chuck Parry, who won’t shut the fuck up about cheese. They show the 250 tweets and Facebook posts in two days. Then, they bring out the ace up their sleeve. A customer service rep issuing an apology that they are not apologizing for Chuck. See, edgy. Honestly, I think people will be so turned off by this dick that when this finally does come out, they’ll have already blocked Little Caesar’s. Who wants 100 tweets a day from an ass clown? This is like Joy from Progressive on crack. And we all hate her.

    Bee-Line goes next. They bring out #PQuality and it’s some of the most poorly designed and art directed shit I have ever seen. Really awful, student-type work. It’s cheesy. Oh, hey, hang on…cheesy. Cheesy pizza. #PQuality…#Piece o shit. It all fits.

    They also consider themselves experts in consumer engagement, and bring out the street team — a guy on a Segway handing out free pizza. Where he stores all this piping hot pizza is anyone’s guess. He’s wearing a Little Caesar toga tee —the only thing in their whole presentation I could see catching on, if they gave them out free with every pizza.

    Overall, it was embarrassing. Again. The client does thier best to talk nicely about both, before offering the account to the only agency that made sense –— CommonGround. I mean, they had to. But once more, it was the lesser of two evils. Maybe CommonGround will come up with something better once they really start to work on it.

    One thing’s for sure. They’ll be doing it on stomachs full of cheap, cold pizza from Little Caesar’s. Poor bastards.

  • The Pitch Season 2, Episode 4: Tommy Ba Ha Ha.

    / Comments (1)

    My apologies for another late review. What can I say, I work in advertising. It’s a lot easier watching the show while I’m multi-tasking than it is to sit down and review it. I’m missing out on some quality sleep writing this.

    So, two agencies once again meet to compete; Pasadena Advertising and Neuron Syndicate. I laughed out loud when I saw the second name on screen. I’m pretty sure that’s the most pretentious agency moniker I’ve ever seen. You’d have to really sit down and think hard to come up with something worse. Maybe “The Cognitive Catalysts” or “Braintrust Consortium.” Nope, they’re not even close. Help me out here.

    The client on this episode is the women’s sportswear division of Tommy Bahama. They consider themselves the purveyors of the “island lifestyle.” Not in a Quiksilver way, more of a Quiksilver’s dad way. Personally, it’s not my kind of gear, but this stuff has a market. And it’s a big account. I mean, I’ve actually heard of this one.

    Pasadena Advertising is run by a husband and wife team. Instant alarm bells. She seems to wear the pants, he loves playing with words. And his dog. I’m not sure how well these husband and wife teams work out, generally they seem to have major conflicts. But it’s worked for them for over 20 years, even though they’ve laid off a massive amount of people – from 100 people to a handful. They seem down to earth though. Nice. That’s the word. Nice. But does nice cut it?

    Neuron Syndicate, on the other hand, are way up their own assholes. The name suits them. It screams pretentious and they live up to that, right down to one guy’s two-foot long ponytail. They also just hired a new business guy, John Fox, who they clearly hate. I’ve heard of having a dissenting opinion in the office, but this borders on disdain. And he also hasn’t sold any business yet.

    Now, the good part — the client brief. Is it incisive? Is it clear, providing solid direction? Well, it’s not too bad. They want to reach the average woman and tell her about Tommy Bahama. They want print and catalogs. They don’t want clichés and coconuts. It seems like enough for a good account manager to work with. They tell the agencies they’ll be visiting in a few days, which could mean one of two things — a tissue session, or “show us where you’re at.” I’m betting it’s the latter.

    Neuron Syndicate then blurt out the most contrived, trite shit I’ve ever heard — "it’s not about lifestyle, it’s how you style your life." My head hurts. What the fuck does that even mean? It’s generic vomit.

    They present it to the team; they look appropriately sickened. Excellent. They have a clue. John Fox hates it. There’s a lot of internal bickering going on. Seems like there’s some major dysfunction here.

    At Pasadena, it isn’t much better. They basically have the “idea” of a tampon commercial. In Tommy Bahama clothes, women go zip lining and ride motorcycles. Christ. Old lady owner wants her to be sailing. It all sounds like a crap fashion shoot.

    The client comes to both agencies looking for “what have you got?” and are disappointed. Not surprising. But Pasadena made some rum cake! Like I said, nice. After some rehashing, they come up with “Where To Next?” For this kind of brand, it’s not too bad. Of course, it’s all in the strategy and execution, and it looks a lot like catalog shots. The virtual dressing room is one of those “nice try” ideas. You’re trying to be cool and modern, but it was done poorly. How does that encompass “where to next?”

    Back to Neuron. They still love “style your life.” Unbelievable. However, I do like some of the guerrilla ideas. The subway beach takeover had merit. How that says “style your life” is beyond me, seems like a stretch. The whole campaign feels very much style over content in fact.

    The pitch comes, and the Neurons go first. Their “style your life” line seemed to go down like a bucket of cold sick. The client is missing a lot of their product shots, and says the work looks generic and like a cruise line. They crap all over it. They hate it.

    Right now, my money is on Neuron to win this one.

    Pasadena goes next, starting with a brand video that reflects on “where to next?” Then the presentation goes in the shitter when the tech fails. I feel for them, we’ve all been there. It’s one of those “fuck, kill me now” moments. So they wing it for a while. And judicious cutting makes it seem like Pasadena have walked this.

    You know what happened. They gave the account to Neuron Syndicate, probably because they don’t want a mom and pop shop with grandma at the helm. They even said, “you don’t hire an idea, you hire an agency.”

    I wonder, is that true?

    Felix is a site contributor, ranter and curmudgeon for The Denver Egotist. He’s been in the ad game a long time, but he’s still young enough to know he doesn’t know everything. If he uses the f-bomb from time-to-time, forgive him. Sometimes, when you're ranting, no other word will do. In his spare time, he does not torture small animals. He's been known, on occasion, to drink alcohol by the gallon. Do as he says, not as he does.

  • The Pitch Season 2, Episode 3. Square Trade.

    / Comments (7)

    Another week, another two agencies come into the ring to duke it out. This time, it was the turn of Mischievious Studios and Heavenspot to compete for the business. And the business…SquareTrade – a tech warranty company.

    I’m not going to bother with the usual, in-depth over-analysis of the two agencies competing. The last thing we need is another cease and desist (per my post on Episode Two).

    What I will say is that Heavenspot came across as the grown ups, and Mischievious Studios were desperate to be seen as anything but. “No one here at Mischievious Studios is older than 26.” That’s seen as a plus. Luke Sullivan is a corpse to these guys. They want to be the upstarts. The viral kings. In fact, that’s what they do. Viral videos. Kind of.

    Jimmy Kimmel’s “twerking fire” is a true viral video creation. Commercial Kings (Nope, Chuck Testa) know how to do great viral. The stuff these guys do is cheesy, poorly acted, over acted, campy and blatantly obvious. Take a look at their site and see how many “viral” videos you actually recognize. Oh, they also said “we don’t need to sell, we need to entertain.” Jesus H. Christ. Throw that one out in the pitch, I dare you.

    Once again, we get to the client brief. The SquareTrade meeting was the usual bollocks. A lot of peacocking and dick measuring from all involved. A Mischievious creative “accidentally” dropped his phone in water while has was washing windows (what?) the night before, and brought it to the meeting in a jar of rice. That was about as genuine as Dolly Parton’s cleavage.

    It turns out that SquareTrade doesn’t want something advertisingy. None of that crap. No ads. They want the real love of their customers to be encapsulated. And a platform for customers to share their stories. Imagine the fun times you could spend reading about warranties. Let the party begin.

    Something I should say here, and maybe I’m getting soft, is that I know it must be hard to come up with ideas with a film crew right there in your face. I couldn’t do it. I like to lock my door and think. Or brainstorm with a couple of trusted creatives. So, I get that this is no walk in the park. However, Heavenspot’s ideas verged on the blatantly obvious. "SquareTrade Saves." Blergh. The rehash, a support group, had promise but seemed very forced and overdone.

    Mischievious came up with an idea I liked, actually. I know, shocker. Being able to give your friend a replacement phone for free, because you’re a SquareTrade member, has appeal. We all like to be the hero, even a cantankerous old shit like me.

    After a tissue session with the client, both agencies have to hit the reset button. They dig in and get to work on their new big ideas.

    Mischievious go with the five stages of smartphone grief. Could be funny, although it will probably amuse them more anyone else. Heavenspot came up with the happiness tracker. Yeah, you can share with people every stage of your warranty process. Riveting.

    Then, it was time to hone their ideas into a dull point. Mischievious Studios bring out their helicopter cam, and no doubt they work that into every bloody ad they do. They certainly did here. Gimmicks, the 26-year-olds love ‘em. We also find out that the main guy at Mischievious Studious is a genius. But he does have the right amount of self-esteem for a creative Einstein, so don’t worry.

    The pitch finally came, and it wasn’t clear who was going to win this one. Mischievious looked like they had it; even though it was the same level of campy, cheesy crap they always trot out, the clients laughed. And the Heavenspot stuff was a tad mundane. Even the client said “will people really share their stories?”

    SquareTrade announced Heavenspot as the winners. Mixed emotions here, as I liked the people from Heavenspot but thought their work was humdrum. However, seeing the genius take a beating was fun.

    As an aside, when I saw the work from Mischievious, I swore it looked familiar. And the reason? It is. It’s currently being used, far more effectively, in a T-Mobile campaign with Bill Hader called Jump. Same concept, much better execution. Did Publicis rip it off? Highly doubtful, but I’m sure the genius kid at Mischievous Studios will say they did.

    So, another episode of 'The Pitch.' Another disappointment. Will we see any genuinely good work this season? Are you enjoying this season? Are you even watching it? Or reading this? Beuller? Bueller?

    Felix is a site contributor, ranter and curmudgeon for The Denver Egotist. He’s been in the ad game a long time, but he’s still young enough to know he doesn’t know everything. If he uses the f-bomb from time-to-time, forgive him. Sometimes, when you're ranting, no other word will do. In his spare time, he does not torture small animals. He's been known, on occasion, to drink alcohol by the gallon. Do as he says, not as he does.

  • Using Your Brain as a Designer

    / Comments (0)

    “I really like it.”

    Probably one of the most important things I learned in design school, and subsequently in the working world, is that “liking” a design is not sufficient enough. That’s what separates art and design; art is subjective, design is communicative. It’s also, like Atomicdust Creative Director Mike Spakowski often says, disposable. Design always has new trends and technology always has new devices. The only thing that seems to have any longevity is the content behind them.

    It makes sense then to design around the message. After all, the purpose of any design is to remove obstacles and make it easier for people to understand a specific message. I am as guilty as any designer when it comes to getting swept up in the romance of making something look cool, but here are some things that help me keep a focus on the real purpose of what I’m making:

    1. Understand What You’re Trying to Say

    It’s surprisingly difficult to communicate something, when you don’t know what that something is. It’s your job to be a translator of sorts, explaining broad ideas and feelings in simple visual terms so you should probably know what those broad ideas and feelings are.

    2. Focus Group of One

    Chances are the people you are talking to are actually people. And what luck, you’re a person too. Test your design on yourself. Would you really read that chunk of text in the corner? Does that button actually make you want to click it? Does this piece of marketing accurately communicate the right message?

    3. Be as Genuine as You Can

    There’s a lot of marketing in the world and we’re bombarded with it every day. Subsequently we’re starting to automatically rate things as believable or unbelievable and that determines to what we’ll give the time of day. Avoid making outrageous claims, or implying that stock image perfection is exactly what you’re selling. Where does your design piece rank on the believable scale?

    4. Now, Make it Cool

    You’ve got the basics of the message, it’s a functional piece, and your tone is believable. Here’s your chance to flex (within reason) your design skills. Half the fun of being a designer is creating something that communicates a message and makes people say, “I really like it.”

    - - -

    Originally posted on Atomicdust's blog. Beth Porter joined Atomicdust as a design intern in 2011 and has been designing there ever since.

  • Stop Trying To Solve The Client’s Problem

    / Comments (28)

    It’s been a while since I really went off on a fundamental aspect of the advertising business, but after sitting through a deluge of piss-poor creative briefs, the time has come. And it has been a long time coming.

    Let’s start with a scenario.

    The client, let’s call them Amalgamated Durables, sets up a meeting with your agency. Specifically, the account director, hopefully the creative director, and maybe even the owners (having the owners there can be good, or really fucking bad).

    After the usual introductory bullshit and ass kissing, the client gets down to brass tacks. And it is at this point you get to the meat and taters of the meeting. What’s the client thinking? Do they have a great new product or service? Do they want a launch campaign? Do they want something revolutionary?

    The client will lay it out on the table, and the agency representatives will, hopefully, probe for the details. And then the agency kicks into gear, with a creative brief that will address the problem at hand and the direction the creatives should head in.

    What problem?

    These days, it seems to be the client’s fucking problem. And 99% of the time, that is the wrong approach.

    Here are a few examples of problems I have seen in the last few months, both at my own place of work, and from other places that reached out and touched me in that way ad folks tend to do. OK, they were venting.

    “We need to penetrate the marketplace and gain at least 5% market share.”

    “Consumer opinion of the latest widget has been poor. Its image needs revamping.”

    “Sales are down. Please create a campaign to boost 4th quarter income.”

    “Apple is kicking our ass. Let’s kick Apple’s ass.”

    “People don’t like this new flavor, and we invested $2 million in it.”

    “No one knows who the fuck we are!”

    The savvy among you will know why that’s wrong. If you’re a moronic account executive who thinks these are legitimate problems to solve, please do us all a favor and find a job in another industry. Maybe one that involves food service or bar work.

    If you're in the creative department and think they are problems you can solve, bang your head against the wall a few times. Then, pity yourself for having rotten agency experiences and awful mentors.

    Those are not problems that need to be stated. They can be listed in background information, or “other considerations.” But they are not problems your advertising should be solving.

    Your advertising needs to solve the CONSUMER’S PROBLEM.

    Sorry for the awful use of caps, but I had to. It came over me like an ocean of jizz at a bukkake competition.

    So, what’s the consumer’s problem?

    It’s something that can be solved by the client’s product or service. That’s the problem you have to solve, and it should always be the first place to start.

    Consumer problems include:

    “My phone bill is too damned high.”

    “This itchy asshole is killing me. And I wiped. ‘Roids!”

    “I don’t have much time to clean my shitty house.”

    “Just once I’d like an energy drink that doesn’t taste like battery acid.”

    “My 401k looks about as healthy as a Steve Jobs did before he kicked the bucket.”

    “I hate my fucking job.”

    Ah, I hear what some of you are saying. Sometimes, there’s no problem to solve. Like selling Pepsi or chips or flights. Or, the consumer problem could be solved by your product or service, but also every competitor’s out there.

    That’s when you dig deeper and find out why your product would be a better fit for the consumer than the one they have, or the others on the market.

    Pepsi is sweeter than Coke. Maybe Coke would be a better choice. The chips you’re eating right now don't have the flavor burst you’re looking for. XYZ airlines doesn’t charge a baggage fee. Or it has more flights to different destinations.

    You’ll find it. And you can use it to create a problem you can then solve. Yes, I did just say that. Create a problem for the consumer, then solve it. This is a basic advertising premise that has always been a part of our industry.

    But what you cannot do is dive headfirst into a project that is trying to solve the client’s problem. Their problems are always the same.

    We want more sales.
    We want more buzz.
    We want more customers.
    We want less bad press.

    Blah, fucking, blah. We know. Every creative knows. And seeing these stated as the problem to solve is about as useful as telling coal miners they need to dig for coal.

    No shit, Sherlock.

    Felix is a site contributor, ranter and curmudgeon for The Denver Egotist. He’s been in the ad game a long time, but he’s still young enough to know he doesn’t know everything. If he uses the f-bomb from time-to-time, forgive him. Sometimes, when you're ranting, no other word will do. In his spare time, he does not torture small animals. He's been known, on occasion, to drink alcohol by the gallon. Do as he says, not as he does.

  • 50 Things You Never Knew About Aardman: Part Two

    / Comments (0)

    Here's Part Two of our Aardman exposé. They invited us down the other day and we hoovered up a ton of facts, 25 of which are regurgitated here:

    26. Head honchos, David Sproxton, Peter Lord and Nick Park are in every day (apart from holidays and off-site shoots).
    27. They've been in their current building for four years. It's shaped like an 'A'. Ish.

    28. Before that they were in a building 10 yards away - which still houses the studios and workshop.

    29. Their tech guys have an office called 'Boffin City'.

    30. Aardman have their own canteen.

    31. The tea's better than the coffee.

    32. The canteen's wall is lined with thumbnail portraits of the team, past and present - including voice talent they've worked with, like Sir Ian McKellen and Hugh Jackman.

    33. One of the portraits has a willy.

    34. They have their own sound studio and voiceover booth.

    35. They have their own post-production facilities - 3D, compositing, grading, Smoke and all that.

    36. Their lift features the voice of Wallace (aka Peter Sallis).

    37. They have a garden where they grow strawberries and rhubarb (a tad neglected).

    38. They broke the world record for smallest stop motion character animation with 'Dot' for Nokia and Wieden & Kennedy.

    39. While they were at it they decided to break the opposite record - largest stop motion character animation - with 'Gulp'.

    40. The boat they used for that sits in the Aardman garden next to the pond.

    41. Aardman is named after the first character Sproxton and Lord animated - a superhero called Aardman ("...sort of Batman gone wrong... a complete idiot").

    42. They got paid £25 for that job.

    43. Their adopted local is the The Orchard Inn. Nearly all Aardman nights out start here. It doesn't look that salubrious from the outside...

    44. They have their own cinema, seating 40 people. They use it for social events - not just premieres and client presentations.

    45. Gromit's eye's have a pin hole in the middle so they can be moved and rotated using a drawing pin.

    46. If you break a heel, the workshop's a handy place to get it fixed.

    47. There's fierce competition at Aardman fancy dress parties - especially from supposedly less creative departments.

    48. They have a department specifically to oversee worldwide merchandising.

    49. Their new series 'Canimals' is going down a storm in South Korea.

    50. Aardman has artwork and props from their productions dotted al over the office - in Reception especially. This is from the film 'The Pirates! In an Adventure with Scientists!'.

    Here's Part One in case you missed it. This piece was cross posted from The London Egotist.

  • 50 Things You Never Knew About Aardman: Part One

    / Comments (0)

    A short while ago, we paid Aardman a visit down in Bristol. We were treated to a VIP access-all-areas tour of the offices, studios and workshop. In the course of that tour, we learnt an awful lot about Aardman - like where does the name even come from? Read on and you will know as much as we do by the end of it. Here's Part One of two:

    1. With 4 Oscars, Nick Park is most successful British director in history.

    2. They do Yoga on Wednesdays - on the roof terrace if it's nice.

    3. The creative director for Wallace and Gromit is called Merlin.

    4. They have their own Cycle Club. Merlin built his own bike, creating the prototype out of pencils.

    5. Merlin has a model of Gromit as a puppy by his desk.

    6. All the Aardman claymation characters have a metal skeleton inside called an armature.

    7. Except Morph. He's 100% modelling clay.

    8. The modelling clay they use is called Newplast.

    9. It's mixed in a bubblegum machine to get the right colour for Wallace. They eye-match it.

    10. They create 3D plastic templates to help animator a get a feel for the proportions and expressions of the characters.

    11. For feature films, they might use more than 20 versions of each character. They shoot different scenes on different sets at the same time and the light can dry out the modelling clay.

    12. On a good day each team might animate 4 seconds of screen time.

    13. Two of the interviewees in the Creature Comforts series were the cleaners at Aardman.

    14. They still work there now.

    15. Aardman preparing to launch a Wallace & Gromit ride at Blackpool Pleasure Beach.

    16. It's called "Thrill-O-Matic" and they're describing as a 'pink-knuckle ride'.

    17. And you're carried through the ride in one of Wallace's giant slippers.

    18. They've created 'Gromit Unleashed' this summer - Eighty Gromits around Bristol, each one 5 feet tall and customised by celebrities and artists to raise money for the Bristol Children's Hospital.

    19. Harry Hill, Pixar, Joanna Lumley and Zayn from One Direction all did one each.

    Little Egotists with Joanna Lumley's Gromit (not a euphemism)Little Egotists with Joanna Lumley's Gromit (not a euphemism)

    20. We found 15 on our trip to Bristol.

    21. There's one right outside Aardman's headquarters, designed by Aardman designer, Gavin Strange.

    22. You can download a dedicated app to help you find them all. It's called Detect-o-Gromit.

    23. Or D.O.G. for short.

    24. Aardman HQ is situated by Bristol's historic harbour, 200 yards from the SS Great Britain.

    25. They have a larger studio where they make features a little way out of Bristol.

    Part Two arrives tomorrow. This is a cross-post from The London Egotist.

  • The Pitch Season 2, Episode 1. Hunks Get Screwed.

    / Comments (8)

    You know, I said I wasn’t going to watch this season of The Pitch. Last season infuriated me to the point of bursting a blood vessel or two.

    But I’m an ad freak. I love the business, and I love watching reality shows about the business. Even if they illustrate how completely fucked up this industry is.

    Oh, there are huge spoilers in this by the way. If you haven’t seen it yet, bookmark this page for that moment immediately after watching it, when you feel the need to vent. You will be happy you did.

    So, the season two opener kicks of with two agencies competing for the business of College Hunks Hauling Junk. You’ve seen the vans. You know the name. It seems like a decent account to win. After all, they clearly have something of a sense of humor, judging by the name.

    The two agencies that came into the arena couldn’t have been further apart. Fletcher Rowley, an agency of stiff douchebags with mainly political clients on their roster. They’ve won 32 Pollie awards for their muckraking shit that gives advertising a really bad name. And Breen*Smith, laid back creative folks with a decent portfolio and a good attitude.

    Hang on Felix…we’re not even a few minutes into the episode and you’ve already made that conclusion.

    Yep.

    And I’m sure most people did, when they saw Bill Fletcher, the George Lucas lookalike, getting his hair cut whilst reading Sun Tzu’s “The Art of War.”

    Give. Me. A. Fucking. Break.

    This was about as spontaneous as one of his political clients kissing babies and wearing the USA flag pin. He instantly branded himself as a complete dickhead in one second. Nicely done. And then his protégé, John Rowley, showed his true colors by saying he still obsesses about a game he lost over twenty years ago.

    Now there’s a man who has his priorities right. Oh, and if first impressions count in this business, you may consider getting the haircut, John. Holy shit.

    Anyway, the other guys from Breen*Smith were humble, self-effacing and likeable. Based on last year’s winners, I figured these guys had no chance. I already wanted them to snag it.

    They get the pitch from the College Hunks execs, which is basically a blank sheet of paper. But as soon as they leave the building Bill Fletcher is on the phone, his pompous bullshit already oozing out of every pore. He wants to know everything about the competitor agency, down to what they ate for breakfast.

    For fuck’s sake! Why, Bill? Why?

    This isn’t political advertising. You can’t smear them and win. Your obsession with Sun Tzu is completely irrelevant here. In fact, I’ll ask you right here, just in case you’re reading this…what did learning everything about Breen*Smith accomplish for you? What nuggets did you glean than helped you pull together a campaign for College Hunks?

    The answer, I’m sure, is absolutely fucking zero. You cannot produce a great campaign by focusing on your pitch competitors. You need to focus on…the client. I know, weird right? You’re usually so obsessed with digging dirt on your opponents that you forgot the basic number one rule of a pitch – know your client and the product or service.

    Breen*Smith, on the other hand, were not digging into Fletcher Rowley. They would have shit themselves laughing (or maybe crying) if they had. Instead, they were more interested in going back to the client to get answers to new questions.

    Yes. Smart. Get those questions now, before you dive into a pitch campaign, not later when you’ll have to dump half the work.

    We go back to Fletcher Rowley to see they have decided to completely flush the College Hunks name down the shitter. Yeah, they only built a massive business from that name. It has great brand equity. We don’t need that. Let’s rename it something cool like, oh, “Heroic Movers and Haulers.” The tagline “With Great Movers Comes Great Responsibility” was just as lame. In one fell swoop, they dumped years of brand building and replaced it with something completely amateurish. It looked like student work.

    Wanting to sound cerebral, Fletcher started quoting Greek mythology – the word hero works across every continent. This guy could bottle his smugness and sell it in Target.

    Breen*Smith were throwing out lines like “Hunks holding your package,” They wanted to keep the equity College Hunks had built, and move forward. The right move.

    Then we go back to Fletcher to see that he’s brought in a focus group. At this point, I was convinced this was some kind of Candid Camera stunt. No ad agency is this pathetic. You don’t base your entire pitch on the musings of a few housewives from down the road. Christ, they all said Hunks was off-putting. This is the name that built an empire, how fucking bad can it be?! If Steve Jobs had put the iPad in front of these women, Apple would had shelved it. Which is why he didn’t.

    So, long story a little bit shorter, pitch time comes. The night before, Fletcher and Rowley are drinking and talking about Sun Tzu again. Give me strength. They stated they were unbeatable. I forget which part of “The Art of War” says you should embrace hubris. Oh, it never did. If he’d ever shown up, these guys would be too busy blowing him to realize he was berating their entire raison d’etre.

    The two agencies have to pitch in front of each other, which is the first time I’ve seen that. Hopefully, the last. Personally, I would have declined, and asked to pitch separately. It’s best all around. But they obliged, and both agencies presented pretty fucking awful work. I already knew I hated the Heroic stuff, but Breen*Smith’s “Hunks & a Dolly” throwback to World War 2 poster campaigns was dire. The College Hunks team looked underwhelmed to say the least.

    In the end Breen*Smith won, but really, there were no winners. Only losers, the biggest being College Hunks. They probably didn’t want to choose either agency, but went with Breen*Smith because at least they didn’t shit all over the brand equity.

    It was good to see the Fletcher Rowley shits run back to their political muckraking HQ, trying to convince themselves the College Hunks just weren’t ready for their bold strategy.

    If this is the kind of work we can expect from this season, I pity the clients. Did you see the episode? Am I off base? Fire away, you magnificent fuckers.

    There will be more analysis of Episode 2 next week.

    Felix is a site contributor, ranter and curmudgeon for The Denver Egotist. He’s been in the ad game a long time, but he’s still young enough to know he doesn’t know everything. If he uses the f-bomb from time-to-time, forgive him. Sometimes, when you're ranting, no other word will do. In his spare time, he does not torture small animals. He's been known, on occasion, to drink alcohol by the gallon. Do as he says, not as he does.

  • The Egotist Interviews: Legwork Studio

    / Comments (14)

    In just a few years, Legwork has gone from brand-new agency to becoming a preferred digital partner of Wieden+Kennedy. We were interested in what they attribute their meteoric success to, among many other things. So we asked. And they told us. Get inside the minds of Legwork.

    Illustration by designer/illustrator Eric Wedum

    ——

    Q: What is Legwork's motto/mission?

    A: We don’t really have anything official, but we were noticing a shift in the landscape of our industry when we were getting started. Some of the places we worked at previously were built on what we saw as dated models. We thought we could do something different and, hopefully, better. For example, there were ideas that you had to specialize in a particular software language or service offering, protect the IP around proprietary code and closed systems, and retain clients either contractually or by forcing them into a maintenance situation. There were always layers upon layers of management and a lot was getting lost playing games of telephone. Some decisions were being made for the wrong reasons and it could be really frustrating at times. We all shared a vision of how things could be different. We wanted to take full ownership of our work, not push the responsibility of its outcome onto others we couldn’t collaborate with. We wanted to continually learn and grow, not get stuck in one way of doing things that would inevitably die out (sooner than later in our world).

    In the end, we like to say that we are built on creativity, innovation and a DIY ethic.

    ——

    Q: What are the three most important things to which you attribute your success?

    A: It's hard to say, especially without the ability to look at ourselves from an outside point-of-view. But in our relatively short period of time as an entity, we’ve been as honest and transparent with our clients and each other as possible, we’ve worked really hard on everything we do, and we’ve strived to be constantly learning new things.

    ——

    Q: How much bigger can your agency get before you start to lose the attention to detail and craftsmanship you put into your work?

    A: Every project we take on has a team that is dedicated from the beginning to the end. We have a very flat organizational structure, so a team typically consists of a strategist and any number of designers and/or developers and animators. Our goal is to simplify our workflow and enhance quality by eliminating unnecessary layers in our company. We are strong believers in communicating early and often and we include the client every step of the way. They usually really appreciate having direct access to the people who are doing the actual work. Additionally, since our owners are also “workers,” there is always at least one involved in every project.

    We know this just scales to a point, but we don’t want to get much bigger anyway. Being small allows us to be nimble, more selective with the projects we take on, and continue to be actively involved in creating the work.

    ——

    Q: How do you estimate projects to ensure that you can go overboard on the output and not lose your shorts?

    A: We essentially bill time and resources. It’s a really simple model to track. When we start, a team is assigned to a project and we prioritize the desired features with the client based on their importance. Then we build to a working, base version as quickly as possible. We iterate from there by continually adding features, polish and generally making things better until we run out of time. We all have enough experience and knowledge within our group to know if someone is coming to us with a totally crazy request that would be setting everyone up for failure. We turn that work down. We’re certainly not perfect, but we’ve always finished our projects and learned from our mistakes so we aren’t destined to repeat them.

    ——

    Q: What influence do metal and punk music have on your work and business philosophy?

    A: Growing up heavily involved in our local music scene, we learned the value of DIY ethics and wanted to apply them to our company. We started slowly and we worked nights for the first year-and-a-half saving all of the money we earned. It was basically like doing freelance projects on a regular basis to invest in our own company. One by one, each of us (Sean, Joey and Aaron) took the jump (and a huge pay cut) to quit our day jobs. At first, we worked out of Aaron’s basement. Then, we rented a tiny 10’x10’ room across the street from a homeless shelter. The first year was scary at times, but we managed to always stay in the black and never borrow money from banks, investors or anyone else. We could come up with plenty of metaphors to going on self-booked tours in shitty vans and the like, but you get the point. From the very start, Legwork was a profitable, self-sustaining business. We figured if we could survive during the worst economic collapse in generations, we should be in a great spot once things start to turn around.

    ——

    Q: Is being headquartered in Colorado meaningful to your output or could you be stationed anywhere?

    A: It’s meaningful to us as individuals and for our families, but not really to our output as a business. Nearly all of our clients are out of state (sometimes out of country), but geography has never been an issue. If anything, it’s provided some opportunities for us to travel to some really cool places on a semi-regular basis and a lot of our clients love to come here to take advantage of what Colorado has to offer.

    ——

    Q: Which is necessary to having a successful office environment: 
a) Kegerator b) Dog(s) 
c) Metal
 d) Ping-pong 
e) All of the above

    A: f) None of the above... see next question.

    ——

    Q: What is the work environment like at your shop?

    A: We set out to create an environment that represents the personality of our brand. It’s not fancy here — we keep it pretty casual and fun. We are aiming to make the office comfortable, not intimidating or full of ego. We really want the studio to feel like a second home. We see each other more like family than colleagues. Though it is essential to our business model that every person here takes responsibility for themselves and the work they produce, we’re all in the weeds together and do everything in our power to help and support each other, especially when things get tough. The rest is pretty fluid. People show up and leave when it’s comfortable for them. They are free to manage their time however they see fit. As long as someone is reliable and available when they are needed, the rest is up to them. It’s all based on a foundation of mutual respect. We also don’t think we can overstate the value of a balanced life enough. We all have things and people in our lives that are more important than a job. To not acknowledge that is ignorant and short sighted.

    ——

    Q: Does Legwork have nicely sculpted quads and calves, befitting of your agency moniker?

    A: Everyone here uses their feet instead of their hands to work. It takes a little training, but our name is very literal.

    ——

    Q: How have you dealt with your rapid growth — specifically from a hiring and resource delegation perspective?

    A: We’re guessing many people think we’re a lot bigger than we actually are. We’ve been very conservative about growth and overextending ourselves financially. After we brought on Matt, Matt #2 and Andy to round out our ownership group, we knew we were capable of executing high-profile projects for big brands without outside help. Each of the six partners are still actively involved in creating all of the actual work we produce — which gives us a unique perspective on what we actually need as a company. This allows us to be very deliberate and thoughtful about the employees we want to add to the team. We’ve since grown very organically, scooping up friends and people we respect professionally along the way and developing talent through internships. We just added number fifteen to the team. He graduated from Boulder Digital Works this summer and was interning for us the last three months. We also just moved to a new office. We’re still finishing some things up, but we’ve been working towards this place for a long time. It’s been a dream come true to design a space that gives us some room to breathe, better facilitates the way we work, and embodies the vision of our brand.

    ——

    Q: Look Colorado agencies straight in the eye and give them your best advice.

    A: We’ve given a few talks about how we like to do things and these are some of our favorite parts:

    Less talk. More rock.
    Get your hands dirty as soon as possible. This means less documentation and more deliverables. Through prototyping, storyboards, motion tests and design explorations, you get far better insight than you ever could from a book of requirements or long talks about theoretical possibilities. We also find it essential to not work in silos. If you’re handing things over the fence, you’re doing it wrong. Collaborate with your team and client throughout the process.

    Embrace change.
    Everything in the digital space is evolving faster and faster, so you have to embrace change — not fight against it. If you don’t like constant learning, iterating and experimenting, then you will quickly become obsolete.

    Give a shit.
    Put in the time and effort to be a master of your craft. This should be one of your biggest passions in life. You can’t stop learning and improving when you think you reach a certain level either. There’s always room to get better. On top of this, you have to care enough to see your vision through to the end. You have to love the process. That last 10% is always the most difficult to get through, but it’s also the most important part. An idea is only as good as its execution.

    ——

    Q: What effect has winning awards had on your business and how do you recommend the rest of us win more of them?

    A: Since a lot of our work comes through ad agencies, winning awards has been a simple and inexpensive way for us to get our name out to a wider audience. We also know that it feels good to be recognized by your peers, which, in turn, contributes toward a positive morale within the company.

    When we finish a project we’re proud of, we try to get the word out to everyone we can think of and hope for the best. We haven’t figured out any secrets. We just post links to the work.

    When we collaborate with an ad agency, they’re usually the group in charge of the submission and PR process. So, in that case, we leave it up to them.

    ——

    Q: What's your biggest secret to doing great work?

    A: If we take on a project, we will do everything in our power to make it the best it can be. Budget helps estimate resources, time and features — but it should never dictate quality.

    We live in a small world and you never know how one thing can lead to another. That’s why we work the way we do. For example, early on, we took a project to build a new website for our friends at the Union Station Neighborhood Co. Though it was a small project for a local real estate client, they gave us the freedom to make it something really special and we all believed in its potential. Shortly after its launch, word of the site organically spread and eventually caught the eye of the Chrysler team at Wieden+Kennedy. They invited us to collaborate on a really cool project for their Imported From Detroit campaign. That work has lead to countless opportunities not only with them but a lot of other people... like Google.

    ——

    Q: What mistake have you made that we can all learn from?

    A:

    ——

    Q: What other agencies do you admire and why?

    A: Hovercraft
    We first met about 4 years ago when the two founders randomly hit us up to hang out during SIA. They started in a really similar way to us and we’ve been able to learn and grow together. It’s been cool and encouraging to see some of our friends follow a similar path and be successful at it.

    Invisible Creature
    The Clark brothers were a big inspiration to us forming. They came from a similar background, as well, and showed that starting your own small design company was possible and sustainable. They have consistently produced some of the best work in the world on their own terms.

    Buck, Instrument and Hello Monday
    Because they always do amazing work that makes us jealous.

    ——

    Q: Describe your ultimate client.

    A: Since we have a fairly unorthodox workflow, our ultimate client has to be willing to fully embrace this process. Sometimes it feels too loose for people. It’s predicated on making real-time decisions with the client and each other. There should be direct contact with a few key people that can make decisions. At the end of the day, everyone has to truly trust and respect each other.

    ——

    Q: Your company is going to die tomorrow. Describe the party you're having tonight.

    A:

Rocket Fuel