• An Assignment For You: Recommending Colorado Photographers

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    Since moving over to our new site design about six months ago – which allowed people to start signing up as members – we've been pretty lax about selecting people for our recommended list. We never intended this site to become a Yellow Pages for every Tom, Dick and Harriet pounding out creative stuff day-after-day. While it's nice to have a massive archive of our creative community in one place, we still think there's value in having a filter over the top of the listings that says, "This is someone who has been tested, proven and will absolutely deliver their intended services for you. Hire them now."

    With that said, we're going to start combing through the membership base (well over 1,000 people at this point), section-by-section, and getting it in a more useful working order. We'd like your help. We're starting with photographers.

    Click over to that section and take a look at who's listed. Who should be recommended from the list? This isn't about who you're friends with. It's an honest assessment of who the absolute best photographers are in Colorado. It's about quality, not quantity. (We'd also consider it semi-wanky for you to recommend yourself.) Now, put the names of people who should be recommended below.

    Secondly, who's not on the list that should be? If you know them, contact them and tell them to spend 5 minutes signing up. If you don't, drop their name down there and we'll prod them to get signed up.

    We'll pick a second category to dissect once this has run its course. Thanks for your help, CO.

  • How To Sell Creative Work To Clients, Part 2 of 2

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    In Part 1 of How to Sell Creative Work to Clients, I taught you how to get ready for the big meeting. Here's what to do to ensure you don't waste all that hard work once you're in the room together.

    12: Get them nodding
    This is an old tip from every profession that requires a sale. From cars to telecoms, the idea is to get the “mark” to start nodding or saying yes. At first, the questions can be innocuous, even unrelated. But getting people into the habit of saying yes makes it easier for that person to say yes to some of the much more important questions later on. Start asking questions that get them agreeing with you. The more nodding dogs you have in the room, the more chance you have of getting a thumbs-up when the work is presented.

    13: Laughter can help
    It’s not always appropriate to have a room full of people laughing, but laughter is a handy tool because it lightens the tension (and there’s always tension). You don’t need to study Mitch Hedberg routines and become a stand-up comic. For instance, your work may already have some humor in it that you can use to get that laugh. Or, you can use humor to set up something that’s less than funny. Wes Craven often uses humor in his horror movies because it’s a perfect way to set up a scare and get impact. You may be presenting something very serious, but you can still start the meeting with some light-hearted banter. This creative presentation could be the only hour of the client’s week that she’s not analyzing spreadsheets or dealing with stock holders, so she may really be looking forward to this meeting. If it becomes a real drag, it can bring the work down with it. Use your best judgment, but don’t think that laughter is only useful in meetings with Budweiser or Diesel.

    14: Brass balls can help too
    I’ve seen some ballsy presentations in my time. I’ve given a few as well. They’re tricky to do, not every client appreciates them. But if you feel out the client first, or already have a good relationship with them, you can get away with it. It can be as simple as slapping an ad down on the table in front of them, getting a laugh and saying “there, that’s what everyone else’s reaction will be, this ad is SOLD” and walking out (I witnessed that as a junior copywriter, I’m still in awe of it). You could say “we’re so confident in this ad, we’ll take no agency fee if it doesn’t raise your sales by at least 30% (get the approval of the big guns first though, or you could be in a world of hurt). You could even rip up the boards with the “safe” ads on them and stand behind just one idea. You have no doubt wanted to show your brass balls on occasion. Well, when the opportunity presents itself, this kind of bravery can have a huge impact.

    15: Persistence is a virtue
    You love the work. You know it’s great. You know it will do wonders for the brand and the bottom line. But when you present it, the client says “nah, not feeling it, what else have you got?” At that point, you have a choice. You can say goodbye to your great ideas and pull out the boards with the less impressive ideas on them. Or, you can stand behind your work and give it another shot. As I’ve said earlier, ideas can’t fight for themselves. The client may just need a push, some extra confidence in the idea or an indication that you genuinely believe in the work. So don’t roll over too quickly. Of course, if you’ve been arguing your point for most of the meeting and the client isn’t moving, you may need to stop beating that dead horse. Standing up for your work is one thing, but adamantly refusing to move on is just going to antagonize the relationship with the client.

    16: Don’t say “you’re going to love this idea…”
    By all means tell the client you love the idea, but don’t ever presume anything about what they will like. You’re basically throwing down the gauntlet so that the client’s natural reaction will be “oh yeah, we’ll see about that.” It’s like that cocky comedian who comes on stage and tells you he’s going to make you laugh your ass off. Now, you can tell people that YOU love the idea. That’s fine. But never tell them what they will think of something. It’s presumptive and it sets you up for complete failure.

    17: If they just don’t get it, whose fault is that?
    We’ve all come back from meetings that were train wrecks. Our shoulders hang low, our brows are furrowed and when a fellow creative asks what happened we reply “they just didn’t get it.” Ask yourself one question – “why?” I’ll admit I’ve presented to some people who seemingly had the intelligence of a house plant, but most people are smart enough to grab a concept, if it’s delivered in the right way. And that’s the key. Setting up the creative is paramount. You need to lay the foundation, and you need to communicate your ideas coherently. Sometimes, it’s enough to hold up a board and say nothing. The ad speaks for itself. But the same can’t be said of TV or radio. Never hand over a script and ask them to read it for themselves. Act it out. You don’t need to be Harrison Ford, just do your best to inject the right attitude and tonality. If the target audience is very different than the people in the room, set up that expectation. If the ad is going in an unusual place, or it’s a guerrilla concept, get that across. All too often ideas fall flat on their face because the complete story wasn’t told. And a killer punch line without the rest of the joke is just confusing.

    18: Finally, remember that you’re on the same side
    There seems to be this “them and us” mentality that propagates most creative departments. Creatives are the artists, clients are the evil bastards who know nothing and want to ruin everything. This just isn’t true. At the end of the day, you both want the same thing – you both want to sell more of the client’s product or service. Sure, you also want a cracking piece of work for your book, but that’s not the priority. So when you go into a room facing an enemy, you are putting yourself at a disadvantage.

    Go back to those days when you were a young kid and wanted to show something cool to your mom or dad. Remember how you could hardly stand still because you couldn’t wait to show them something? And how eager you were to hear their response? You wanted to make them happy, and they could sense your passion for what you had done. Well, a few decades of rejected ideas and watered-down concepts can create an awful lot of cynicism. Get over it. Every project presents the chance to do something good, and you should approach that creative presentation with that enthusiasm.

    As I say, this is not a complete list and it’s just my opinion. You may have different insights, you may have points to add. But hopefully, this is at least a foundation that can help you sell in some great work.

    Felix Unger is a site contributor, ranter and curmudgeon for The Denver Egotist. He's been in the ad game a long time, but he's still young enough to know he doesn't know everything. He'll give his opinion, you can take it or leave it. If he uses the f-bomb from time-to-time, forgive him. Sometimes, when you're ranting, no other word will do. In his spare time, he does not torture small animals. He has been known, on occasion, to drink alcohol by the gallon. Do as he says, not as he does.

  • How To Sell Creative Work To Clients, Part 1 of 2

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    The original title of this post was missing the word creative. Then, as I started to write more, I realized that any dipshit can sell crappy work to a client. That’s easy. And it happens every single hour of every day, which is one of the reasons why so many bad ads are soiling our environment right now. (I said “one of the reasons,” trust me, I know great work can become a shadow of its former self by the time it gets out. That’s a topic for another rant.)

    No, it’s not hard to sell any old work to a client, other than getting over the fear of standing up in a room and talking. And if you’re in the ad game, you’ll have to do that sooner or later. Probably sooner. As the mighty Luke Sullivan said in Hey Whipple, Squeeze This, "you can’t be a pilot who’s afraid of heights."

    Of course, there are some amazingly creative people who would rather die than present work. Public speaking rates higher on the fear scale than death! Like Seinfeld quipped, and I’m paraphrasing, “if you were at a funeral, most people would rather be in the coffin than giving the eulogy.” I certainly don’t have the skills to get you over that fear in one or two pithy bullet-points. See a shrink, take pills, use hypnosis, just get to a point where you can stand up without throwing up.

    There is one addendum to this though; if you’re completely, utterly, disastrously bad in front of clients, stuttering and sweating and forgetting everything, you need to hand over the selling of the work to someone else so that you don’t sink the campaign. But that’s a temporary measure until you get more comfortable. No one knows your work better than you do, so make it a point to practice whenever you can.

    Now, saying that, I should add that I’m no Luke Sullivan when it comes to presenting. I’ll just never be that charismatic. I do fine, I get laughs when I need them, and I get awkward silences, too. I have sweaty palms on occasion. But there are some people who are just born to stand up and shine in front of a client. Rory Sutherland comes to mind. So too do David Abbott, Trevor Beattie, Bill Bernbach, Donny Deutsch, Alex Bogusky, Leo Burnett, Rosser Reeves, Lee Clow, Hal Riney, John Hegarty, Dan Weiden, and too many more to mention. I bow down to them all.

    However, just because you don’t have the chops of the greats, that doesn’t mean you can’t sell work. It just takes a few fundamentals. Here is some advice I have collected over the years from those giants, as well as great account people and creatives I have worked with. May it serve you well. And if you have more advice, please add it to the list. If you disagree with any of it, tell me why.

    1: The work MUST be on brief
    There’s no getting around this one. If you have a genius idea that is way off brief, the client has every right to shoot it down. You would, and so would I. So make sure everything is buttoned up long before you ever get into that board room. Remember, the client has already signed off on the creative brief weeks (or even months) ago, so you can’t change that fact. However, when the work is on brief you have a fantastic weapon in your arsenal. This is the solution to the problem the client gave you. This is what the client asked for. Sure, judging any creative is subjective, but you can at least definitively say that the creative you’re presenting meets the objectives of the brief. And that is half the battle right there.

    2: Practice your presentation
    I know some creatives who can walk into a room completely unprepared and sell absolutely anything. They are rare beasts and should not be considered the norm. Most of us need to practice this stuff, at the very least with the account team working on the job. Practicing helps you work through any possible stumbling blocks, and it brings up questions you may not have thought of. It also helps you streamline the presentation. Be concise, you may love hearing the sound of your own voice but most people don’t.

    3: Know the work inside-out
    One of the most important reasons for creatives to present their own work is that they are the most familiar with it. They came up with the idea. They fashioned it. They made it what it is. But if you’re a creative about to step up and talk about your work in front of a room full of people deciding the fate of your wonderful idea, you better be damned sure you know that work back-to-front. If someone asks you why you chose a specific word or phrase for a headline, know why. If someone asks you how you arrived at the concept, know how. You did this work for a reason, hopefully. If you pulled that shit out of thin air or copied it from a One Show annual, you’re on shaky ground.

    4: Pick the work apart first
    Now, by saying this I am not giving every account team, owner, planner or production director the green light to shit on the work from a height. There is a time and a place to play devil’s advocate. But once everyone is on board with the ideas, and you have a killer concept, it’s ok to ask questions that the client may ask. Bring up those doubts, without being a buzz kill, so that you can fully prepare a response that’s watertight. The last thing you want is the client throwing a curveball at you and having no way to counter it. A stuttering, sweating, dumbfounded creative gives the client no confidence in the work at all. Congratulations, you’ve just helped the client shoot your killer idea down.

    5: Be ready to fight for your ideas
    Great ideas should be able to stand alone, but that doesn’t mean they can stand up for themselves. If the client is taking potshots at your hard work, defend it. Often, the client is asking questions that they genuinely want answers to. But remember to defend your work without getting too defensive. The kind of arrogance I’ve seen some creatives display when clients dared to question their work, well it only hurts the cause. Fight for the work, keep your cool, give considered responses and remind the client that you have their best interests at heart. Because if you’re a good creative, you do.

    6: Have genuine enthusiasm for the work
    Have you ever been to a presentation where the guy at the front read monotonously from a script or autocue? Have you ever been to a restaurant where the waiter seemed more interested in the ceiling than the menu? It makes a difference. You pick up on the enthusiasm (or lack of it) from that person and it actually affects the decisions you make. If you ask how the steak is and the reply is a lackluster “it’s nice” you probably won’t order it. But if the waiter replies with gusto, and tells you they never order anything else because it’s so damned delicious, then you’ll probably be ordering steak. The same goes for your work. Be excited to show it. Let the whole room feel that positive energy. Because if you aren’t thrilled about this work, why on earth would the client care about it?

    7: Believe in what you have done
    If you have doubts about the validity of the idea, you can bet your ass the client will. You may have questions or concerns about the creative, even as you present it, but you cannot let the client see anything other than complete confidence in the work you are selling. I have seen some people start a presentation with this gem: “So, we’ve got some work to show you today, it’s a bit out there and is probably too risky for you but we wanted to show you it anyway.” How do you think the client’s feeling after hearing that? I’ve also heard phrases like “well this is a bit off brand” or “this one is way over budget and you probably can’t afford it, but we love it.” All of those phrases only make your job even harder. Don’t sow any seeds of doubt. The work is as good as it can be. So you have to get behind your ideas with all the conviction you can possibly muster.

    8: Take a few tips from HSN and QVC
    I’m not saying you need to get your teeth whitened and have a personality transplant. But these guys are good at what they do. They convince millions of people every day to buy an awful lot of complete crap. And they do it by employing a lot of the tips in this article. They’re enthusiastic; they know the product completely; they believe in the product; they work well with the production team; in short, it’s a very tight ship. They may come across as saccharin and overbearing to you, but you’re not really the target. To those people who sit watching this garbage every afternoon, they’re spot on. And while we’re on the subject of overbearing salesmanship, infomercial pitchmen (and women) also have a few tricks up their sleeves. I bought a set of knives once from one of these guys doing a demo in the store. Me, the cynic, actually got sucked in. As it turns out, we still have those knives some nine years later, and they still work, but I wouldn’t have given them a second look if they were on the shelf in a box. This guy was magnetic, I believed in what he was saying and I believed in the product. You may laugh at the work of the late Billy Mays, but that man could sell bread to a guy with a gluten allergy.

    9: Get to know your clients before you present
    As a junior writer, I feared many of the clients I worked on. It was something that was fostered by the account teams. “Oh, you’re presenting to Don? Man, he hates us, he shits on everything.” As it turns out, Don isn’t such a bad guy at all, once you get to know him. And that’s the problem. As a junior, I had the most impossible time getting to know him because the account team was very protective of him. They didn’t think the creatives needed to have any kind of relationship with him; that was their job. Not so. If you get the chance to meet with your clients, whenever they are in the agency or whenever the account team is meeting them, tag along. If there are lunches, get yourself invited. If there are after-hours shindigs, be there. The more often you’re exposed to the client, the less of a mystery they are, and the less fearsome they will appear. When you next go to present your ideas, you will have a rapport. And that rapport will help you sell in an idea that could have be rejected by a cold room.

    10: Bring the client into the creative process prior to the presentation
    “It’s hard to kill something if you helped birth it.” I’m not sure who said that, but damn it, it’s true. I recently watched a fantastic documentary called “Tales From The Script” which is a fascinating insight into the lives of Hollywood scriptwriters. Steven E. de Souza (48 Hours, Die Hard) talked about leaving gaps in his script for the producers of the movie to fill with their own ideas. Of course, these gaps were either not important to the movie at all, or needed something blatantly obvious that he was happy for the producer to take credit for. If you can, in some way, bring the client into a few tissue sessions, you will have them on your side when it’s time to present the work. If it’s a potential client, say in a pitch situation, it’s still possible to involve the client. Ask questions, get feedback, use nuggets from them as part of the creative work. When the client is involved, even in the smallest way, they are more likely to give your creative work the green light. And that’s because it’s their creative work as well.

    11: Work closely with the account team to prepare
    A good presentation of the creative work needs a good foundation. The account team can give you this, setting up the meeting in a way that makes your work the answer to all of the client’s problems. The account team can go through the creative brief, hitting on all of the points that your creative addresses. The account team can tell you what to expect from the people who will be in the room, and what approach to take that will have the best reception. Good account people are worth their weight in gold, and if you work closely with them you are far more likely to turn those ideas on paper into ideas that get printed or aired.

    Wrap your brain around these points. I'll be back in a few days with the remainder of the list (which happens to now be live).

    Felix Unger is a site contributor, ranter and curmudgeon for The Denver Egotist. He's been in the ad game a long time, but he's still young enough to know he doesn't know everything. He'll give his opinion, you can take it or leave it. If he uses the f-bomb from time-to-time, forgive him. Sometimes, when you're ranting, no other word will do. In his spare time, he does not torture small animals. He has been known, on occasion, to drink alcohol by the gallon. Do as he says, not as he does.

  • Man The F*** Up

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    There's the guy who says,

    "This work is pretty good. It gets the point across. I put in the hours, so this will suffice."

    And there's the guy who says,

    "I won't submit this work until it's absolutely fucking brilliant to my standards—which are impossibly high."

    There is a vast chasm of separation between these two.

    I grabbed a beer at the Breckenridge Brewery tap house the other day. On the beer menu, the special batch IPA read:

    "Hoppy? Brother, 471 IPA redefines hoppy." I love IPAs, and I especially love double IPAs, but I hate bad writing. The description is colloquial, that's neat. And I'm fine with the menu asking me a rhetorical question. But what the fuck, "redefining?" Why would anyone use such fucked-out terminology? Everything has been defined and redefined and re-redefined. "Redefining excellence/media/health care/bear porn." Stop. If you're going to "redefine" something, then fucking redefine it. Writing a word and mentioning that your product has changed the definition does not mean anything.

    I'm redefining "redefining" to mean: "Too dumb to think of something with substance."

    It's a cop-out. The line is simple and it's been written an innumerable amount. No thinking involved for the writer or the reader. Garbage. It's like what athletes say when questioned in a press conference,

    "You know, it is what it is." Stop. Consider that sentence. Incomprehensible. But again, they get away with it because no one has to think about what he's saying—it's a pre-loaded response, it's brainless. It means nothing.

    Redefining... bullshit.

    I hate thinking that anyone would be all right with such nonsense. ABC, a television network that has struggled in the ratings for some time, has a new fall line-up: family sitcom, family sitcom, cop drama, legal drama, medical drama, reality show about millionaires.

    Are you fucking serious?

    I hope there is a human being at that network, man or woman, with a set of testicles—they need to take a risk. Why not air a pilot that doesn't deal with detectives or surgeons or lawyers? I'm sure the TV-watching public would love something fresh. But ABC won't do that, because legal/cop/medical dramas have always gotten ratings. But this recycling formula no longer works.

    I would guess that within the last 10 years 80% of all new shows got canceled within the first season. It wasn't always that way, because there was a time when cop dramas and legal dramas and medial dramas were novel. But that era is gone. Get over it. If we constantly clung to what has always worked, I'd be listening to music through my gramophone-to-horse-and-carriage auxiliary audio hookup. But I have an iPod, because needs, tastes and opinions mature. Someone at ABC needs to step up to the plate and take responsibility, because it's a cop-out to produce shows that you know will get canceled. But maybe, just maybe one or two will stick around for a second season. Come on-—it's not a fucking lottery. Put something else on the air. Anything

    I recently read Atul Gawande's "A Checklist Manifesto." He's a surgeon and a writer. He writes about types of problems, classifying them as simple, complicated and complex. Simple is 2x2. Complicated are the blueprints to a suspension bridge. Complex problems are raising children, or immigration reform, or writing a book.

    Creative problems are complex. There is no flight manual, surgical procedure or system for solving a creative problem. A complex problem has no right answer, and no wrong answer. But it's wrong to rely on a cop-out. To concede because something is difficult and you can't technically be wrong, is wrong.

    "We couldn't think of anything, so we went with redefining."

    "People like cop dramas, and I don't want to get fired for signing that new Adam Carolla pilot."

    "Well, the brief was vague, but at least we have something for the client."

    No. Don't be lazy. You're a creative person and you solve complex problems because you think differently. Taking a risk is better than conceding—at least you're not a pussy.

    Read my other garbage at: www.dingleberrythief.wordpress.com.

    Email me DingleberryThief@gmail.com if you want to grab a beer and make fun of guys who wear flip-flops with jeans.

  • It's Hard to Sing When You Can't Breathe

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    Sterling Rice Group made a fun video for their new hires intended only for internal use. The video got leaked, hit The Egotist, and some people said some unflattering things about it. I'm thinking this might be one of the reasons David Snyder called Denver claustrophobic.

    If this video were made in New York, Chicago, or LA, no one would pay any attention. But the Denver Advertising/Design scene is pretty self-conscious. We want to make sure every little thing we put out is top shelf because we don't want to be seen as a second-tier creative city. Unfortunately, these collective obsessive-compulsive tendencies make it hard for people to feel free, and feeling free is pretty necessary for making baller shit.

    There are a couple takeaways here. First, everything gets out. You can't create even the smallest piece of content without imagining it being seen by the world. I sent an email that was intended for the creative team at CP+B and it ended up in Israel. It also got me fired.

    Second, if you're one of the criticizers, realize your criticism might be counter productive. If your intent is to make sure nothing but badass creative comes out of Colorado, elevating our stature in the creative world and bringing high profile clients and assignments to the greater Denver area, alienating people and creating a suffocating atmosphere of criticism isn't going to further your cause.

    When I look at the SRG video through the lens of its intended audience, it's awesome. If I worked there, I'd be stoked that my agency took the time to create a welcoming piece for new hires and get people working together on something fun. It sucks that they did something with good intentions and ended up catching flack from an audience they never anticipated.

    The Egotist is a powerful tool. It gives us the ability to connect as a community and help each other build a creative industry we all love to work in. I'd like to see more people use this blog with that kind of thinking driving their actions.

    Faithfully,
    Fernando

    Fernando is a passionate defender of advertising. He blogs at www.bigfuckinglogo.com.

  • The King Is Dead; Long Live The King.

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    “Nature abhors a vacuum” is a belief I firmly stand behind. And although it is attributed to many sources, including Francois Rabelas, I still remember it coming from the wisest man of all. Namely, Mr. Spock in Star Trek 6 – The Undiscovered Country.

    If you haven’t already figured out where this is going, then let me clarify it with all the grace of a blunt chainsaw. Alex Bogusky, the most famous man in advertising today, has stepped down from both MDC Partners and Crispin, Porter and Bogusky. Where does this leave us? Are we doomed? Is this the end for CP+B?

    Well, let’s go back to that first quote for a second. The meaning of it is simple – if an important person or agency abandons their 'role,' another soon takes its place. And this is as apt to advertising as anything else on the planet.

    In 1960, Bernbach changed the face of advertising forever when he introduced the creative team. In case you haven’t noticed, Bernbach has been dead quite some time. Almost 30 years, in fact.

    In 1962, Ogilvy published “Confessions of an Advertising Man.” Guess what? He’s been worm food since 1999.

    Saatchi & Saatchi was founded in 1970. They were the kings of advertising in the Eighties. Then Charles and Maurice were kicked out of their own agency in 1995 (only to bounce back later with M&C Saatchi). But does the name Saatchi carry the same weight as it did back in the day? Nope. That ship has sailed.

    Interestingly enough, in 1995 TBWA merged with Chiat\Day, who have since become a powerhouse of creativity.

    Around 1982, Denver’s own McClain Finlon (back then it was called Kuper Advertising) was formed. In 2008, it sank like a stone, just like Thomas & Perkins had a few years before. BBH was also formed in 1982, with John Hegarty at the helm (and as much of a god as Bogusky ever was). In 2009, BBH laid off 10% of their staff.

    In 1987, Cliff Freeman & Partners was founded. For years, the agency represented everything that was good about advertising. Last year, Cliff Freeman collapsed. Oh, and Howell Henry Chaldecott & Lury was also formed in ’87, becoming one of the most talked about ad agencies in the world. They died in 2007 (but many of their philosophies live on through Mother and CP+B, who have certainly been “inspired” by the work of HHCL).

    And in 1989 a snotty, young kid with some serious connections joined Crispin and Porter Advertising. Five years later, Alex Bogusky became Creative Director of that agency, and was made partner in 1997. The rest is history, and now, Alex is history.

    After two decades of some good work, some amazing work, and let’s be honest, some sketchy work, Bogusky has left the ad world to relax, spend his millions and basically try and recoup some of the soul he sold to advertising. You can’t go selling burgers to kids using cartoons without it leaving a scar on you conscience.

    When the news hit last week, it seemed as though the ad world went into some kind of collective shock, mirroring the death of Princess Diana or Michael Jackson. Personally, I’ll be sad to see him go, as he’s an icon in an industry that has very few. But, people, he’s going to be replaced, most likely by someone bigger and better.

    Who that person will be, I have no idea. I could make a guess, but I doubt anyone would have set their sights on Bogusky back in 1989. Maybe the next big ad guru is in college right now giving the professors some serious shit. Maybe it’s someone cutting their teeth in a cruddy shop in the mid-west. Maybe he is a she. Or a they.

    But what I can tell you all, with complete certainty, is that Bogusky will not leave a gaping hole in the ad industry. He will be missed, for a while, and then a brighter star will replace him. Indeed, people working at CP+B admitted to me that Alex has had little to do with the work for a while now. He was a figurehead for at least the last year, probably more, who was brought in to the important meetings to help sell big work to big clients.

    Alex is gone. The king is dead. But it’s just a matter of time before we’re placing that heavy crown on someone else’s head.

    Long live the king.

    Felix Unger is a site contributor, ranter and curmudgeon for The Denver Egotist. He's been in the ad game a long time, but he's still young enough to know he doesn't know everything. He'll give his opinion, you can take it or leave it. If he uses the f-bomb from time-to-time, forgive him. Sometimes, when you're ranting, no other word will do. In his spare time, he does not torture small animals. He has been known, on occasion, to drink alcohol by the gallon. Do as he says, not as he does.

  • Stop Thinking With Your Mac

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    Or your PC. Or your iPad, iPhone or any other hi-tech gadget you cannot live without. If there’s one thing I have learned over the years, it’s that a computer is a tool, and it should be used in that way. Just like a carpenter wouldn’t use a table saw to formulate ideas for a new table or stool, you shouldn’t use a Mac to create new ads.

    I’m not saying they should be outlawed. If you want to do some Photoshopping or retouching for your chosen ad, great. If you need to create a vector logo, cool. If you’re roughing a storyboard, more power to you. Macs are perfect tools for creating and honing the finished product. But when it comes to having ideas, the only hi-tech device you need is a pen, a sheet of paper and your brain. You can argue all you want with me on this, but you’ll lose.

    When I first started out in this industry, the computer was a shared commodity. The copywriters used it to write a final draft of the copy. The art directors would get on one of the Macs in the design room and put together a rough comp of the chosen ad. But that was the extent of the screen-gazing. The rest of the time, our desks were filled with marker pads, pens, pencils, coffee cups, annuals, the occasional tattered stock photo book, and candy bar wrappers. Oh, and a dictionary and thesaurus (which were used for reference only).

    Well my desk was like that anyway.

    After I received the creative brief, I would read it several times and ask questions. My art director would do the same. Once we were clear, we’d take a walk or pop down to the local boozer for a beer and a chat. On other occasions, we’d put the brief to one side and finish off another job.

    But when we were ready, we reached for the marker pads and the Sharpies and got to work. We wrote word lists. We sketched. We threw out ideas. We berated those ideas. We hit our heads off the walls. We played basketball with the rolled up pieces of paper that littered our desk. We prayed to the mighty ad gods for an idea. We sacrificed chickens to those gods (in the form of a KFC bucket and some hot sauce).

    However, at no point did either of us go to the computer and start mocking up ads or trawling the Internet for ideas. It was taboo. It was something the hacks did in production shops and other design warehouses. You would actually feel embarrassed if you presented an ad to your counterpart that was anything more than a sketch.

    Why?

    Because in advertising, you go big on ideas and small on technology. At first, anyway. You throw down as many ideas as you can, as quickly as you can, and to my knowledge no one has invented something that helps you do this that’s better than paper and a pen/pencil.

    Once you had covered the desk, or the wall, with pages and pages of ideas, you would condense, eliminate, merge and shape them into ideas worthy to present to the CD. Those ideas would get presented to the account team in the same state. Most of the time, those ideas would get boarded up as-is and shown to the client. Sometimes they would be redrawn by an illustrator…but not often.

    Your big ideas stay big by being loose. They have endless possibilities. The sketch does not paint you into a corner. There is no elaborate work that people are afraid to comment on, because it’s finished already. The client feels like part of the process too, because they are along for the ride to help shape that big idea into the finished ad. And as several great designers and advertisers have said, it’s hard to kill a baby if you birthed it. And it’s in production, when the final idea is being formed, that the computers have a place. Now they come into their element. This is where a Mac shines. Here, your big idea becomes a finished idea, ready to send out into the world for all to see and praise. Hopefully.

    Today, I’m sad to say, it’s a different story. Creative teams everywhere are staring at Mac screens the second after the account manager has finished the brief. A few hours later, polished comps start shooting out of the printer, and most of them are style over content. There is no depth of thinking in that process. There is not a natural progression of ideas. There is no quantity of ideas. And sadly, the quality is lacking as well.

    If you’re a “modern” CD, you have no doubt become accustomed to seeing work that’s of a more finished level in the initial stages. You may even like to get it that way. Why? I have no idea. But saying yes to anything with that level of finish, even if the idea happens somehow to be killer, is dangerous. Because after you’ve dazzled the account team, next up is the client.

    You know as well as I do what happens when you present something that looks like a finished ad to the client; they comment on the intricacies of the ad. They don’t like the color, they don’t like the texture on the background, they think the smile on the guy’s face is off brand, and they have an issue with the size of the logo. They can’t see the big idea because you’ve hidden it under technique (and if the technique IS your idea, I hate you and everything you stand for).

    I’m not going to delve any deeper on the subject of presenting highly-finished work to a client; that’s a slightly different argument. Here, the emphasis is on thinking. And if you want to be thought of as someone who has great ideas, you need to cut the cord between you and your Mac when you’re concepting.

    Blow the dust off those Prismacolor grays. Break out the bleedproof marker pads. Buy a big box of Sharpies (my preference, as a writer, is for Ultra Fine or Extra Fine) and write down ideas until your pens run dry.

    All of you, some more than others, are no doubt guilty of thinking on a Mac. I’ve done it. And when I look back, it shows. I never go straight to the machine now, I am surrounded by paper and pens and every idea gets spilled onto the page before it ever sees a Mac. Even when I’m writing copy, I put my outline on paper first. If we want Denver to suck less, we have to start working the right way. So, sorry Steve Jobs. As much as I love your products, they should be banned from the thinking process; even in 2010, the pen is mightier than the Mac.

  • Op Ed: Integrated Marketing Communications? Screw that!!

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    Just heard about this Integrated Marketing Communications crap. Oh brother. IMC — as the big brains call it — is supposedly gaining traction in top-market advertising circles. We are yet to see it in practice, but they say this “Big Picture” approach has huge implications for our business. Rat shit, I say.

    What is it? IMC is one plan, one coordinated message in all media channels. It promises increased brand value and better results. One plan including elements of advertising, sales, direct response and PR?! Sounds like a real fuckstorm to me! Not to mention a whole bunch of work!

    This is horrifying. Most brands have an advertising agency, a sales promotion agency, a direct marketing agency and a PR agency. Each group plays a crucial part because each group knows their shit. Now you’re telling me I gotta sit in a room with all these sons-a-bitches?! I’m an AD MAN, dammit! Who gets a vote on the advertising messaging? God forbid sales gets a say in creative. Should integrated advertisements focus on getting the message out to a lot of people or getting a lot of people to respond? What the hell is going on?!

    The unearthly mix of copywriters and salesmen is just the beginning; one agency cannot possibly do more than one thing well. Putting everything under one roof will risk a mediocre mix of relative competencies. You know what happens when you let a scotch and rocks sit too long? It gets watered down!

    And let’s not forget the consumers. Can they possibly be expected to process advertisements simultaneously? Will they be able to recognize that these pieces fit together? Hell no. They want their advertising messages in easy-to-chew 30-second pieces. Give ‘em a single outdoor board with a cowboy smoking a cigarette and they know what they’re supposed to do. Light up!

    There is no research to substantiate any of this theoretical hootenanny. I got your research right here: it’s all bull crap. I’ve been playing this game for 43 years — 43 years!!! — and it seems to be working fine for me. Don’t believe me? Drop by and I’ll give you a ride in my shiny new 1990 BMW 325i Convertible. It’s cherry red, people. Cherry red!!

    Care to comment on this World Wide Web article?
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    COMMENTS VIA ANSWERING SERVICE
    "Hi I'm calling to record a comment on the Ad Man. He's full of shit! He's afraid he's gonna lose his job -- that's plain and simple. It's ah, it's like when people didn't know how to turn on their typewriters and ah now we got computers and, ah, he just needs to grow the fuck up and realize he's gonna lose his job if he doesn't figure out how to get with the picture and with the times. Thank you. My name is John."

  • The Rant: So, Telling The Truth In Advertising Is Crazy?

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    I just popped down to my local dollar theater (hey, I’m an intern earning shit so gimme a break) and caught a turd of a movie called “Crazy People,” which purports to be a movie about advertising. Most movies about advertising suffer from a complete lack of truth, but some of them do it with class. For instance, “How To Get Ahead In Advertising” is completely bizarre and I thank everyone involved for it (especially Richard E. Grant). This is neither truthful, nor bizarre, preferring instead to drag around in the dirt and pull out every rampant cliché in the book.

    I got into advertising for the exact opposite reasons highlighted in this movie. It takes the very radical approach that everyone in the business is a two-faced liar who dreams up more and more scurrilous ways to con people. Wow, advertisers are the bad guys…dangerous territory guys. What next, German terrorists?

    Anyway, it’s a comedy so I’ll let that go. But as it’s a comedy, I was hoping for something funny. But I’d already seen The Hunt For Red October, and I would rather eat my own cold vomit than watch Pretty Woman or Teenage Mutant Ninja Turtles. So, I plumped for this one. Hey, it’s only a dollar. Out of the 90-ish minutes on the screen, I laughed maybe two or three times. 33 cents per laugh. Think I got robbed.

    Here’s the premise. Dudley Moore (if you’re a comedy philistine and don’t know his work with Peter Cook, then he’s the drunk guy in Arthur) plays a guy called Emory Leeson, an advertising creative who has got tired of lying to people and wants to produce ads that tell the truth. You know, the ads that we all create daily, or at least try to. The ads that DDB, under the leadership of Bill Bernbach, pioneered for clients like VW (Lemon, Think Small), Avis and Levy’s.

    The kind of horseshit ads being produced here, most haven’t seen the light of day in decades. Remember, it was over six years ago that Chiat/Day wowed us all with the 1984 spot. We’re hardly in the realm of “smoke cigarettes, they’re good for you” here.

    So, these “truth in advertising” ads get shown to Emory’s boss and his reaction is natural. “Emory has clearly gone insane, we need to commit him to a lunatic asylum.” Of course, the bad ads somehow all get sent to press, and people go nuts for the true statements and start buying the products! It turns out people respond to the truth more than bullshit headlines with fantastical claims. I’m shocked.

    (Quick aside, if I had been locked up every time I presented a crazy idea in college or to my boss, I would have spent my formative beer-drinking years licking the wallpaper with the real crazies).

    What are these “far out” ads?

    They’re actually pretty good ads. Headlines like:

    Porsche. It's a little too small to get laid in, but you get laid the minute you get out.

    Forget Paris. The French can by annoying. Come to Greece. We’re nicer.

    Volvo – They’re boxy but they’re good. (This could be an old VW ad.)

    The FREAK (horror movie) – It won’t just scare you, it will fuck you up for life.

    Sure, you can’t say “fuck you up” in an ad, but you say the same thing in other ways. The strategy on that ad is fine. In fact, the strategy behind all of the ads Emory presented would have been at home in a modern agency.

    That doesn’t stop the makers of the movie painting this Emory guy as some kind of a genius living in a world of devils and backstabbers. The rest of the movie is as formulaic as the ads Emory despises in the movie, with most of it being set in the lunatic asylum. And to add insult to injury, the really good ads start being produced by the drooling imbeciles in the asylum. See that? Our job is so easy that your average nuthouse inmate can write better ads than we can.

    Sorry, this may seem like a soft target but fuck this movie, and anyone who thinks advertising is anything like the shady world within. I may only be an intern but I’ve spent time studying ads and working with real pros. Great ads are everywhere, the truth sells and we are all following in the footsteps of Bernbach, Ogilvy, and now Lee Clow. Ads are based around the dramatization of a truth, or several truths. It’s not lying, it hasn’t been for a long, long time. Can we stop demonizing the ad guys and aim Hollywood’s giant scope at the real villain of today – Windows 3.0. Bill Gates is trying to take over the world, and only Steve Jobs can stop him!

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  • Tuesday’s HOW Conference: Getting Back To Basics.

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    Following the glut of comments we got on our last HOW post, we thought we’d keep this one a little more concise. After all, you were probably all there anyway, being the dedicated professionals we know and love.

    So, Tuesday’s day at HOW kicked off with Debbie Milman, President of the AIGA and the Design Division of Sterling Brands. So in short, she’s a heavy hitter in the design biz. The title of her presentation was “Why We Brand, Why We Buy,” and that was enough to get us there early for a decent seat.

    Milman started the session with a question she had been asked a while ago—“why is MySpace so popular?” She informed us that the answer to the question was one she just couldn’t answer without doing a little research. And that took her back 50,000 years, to the time when the human brain changed and we evolved beyond the “reptilian brain.”

    From there, it was something of a history lesson interspersed with branding icons, and we learned that modern branding really started on January 1st, 1876 with the Trademarks Regulation Act. The first brand to emerge from that was Bass Ale. So it looks like we had our priorities straight as a species even then.

    From that point, until the present day, we were given the “5 Waves Of Modern Brand Evolution.” They are:

    Wave 1: 1875-1920 – Brands are a guarantee of consistency

    Wave 2: 1920-1965 – Brands are a guarantee of quality

    Wave 3: 1965-1985 – Brands are expressive statements

    Wave 4: 1985-2000 – Brands are an experience

    Wave 5: 2000-present – Limbic Brands, a guarantee of connectivity

    If that all sounds high-falutin, there’s a complete explanation of this “new” lecture here, which was actually given much earlier in the year. This explains why quite a few people knew the answer to Debbie’s “what was the first brand trademarked?” question, which she said only two people in the room would know as they are the only two that had seen the presentation. Well, not quite. But that’s a small gripe.

    No, the bigger gripe after all of this build-up was that the original question was never actually answered. We were waiting to see where all of this had taken Debbie, and what the answer was to the MySpace question. After all, it was popular a few years ago, now it’s reserved for garage bands and tweens.

    No answer was forthcoming. No insight. The session ended with a basic “and that’s how we got to where we are today” wrap up, followed by applause and the chance for audience questions. But no one cared, with everyone getting to their feet before she could even finish the word ‘questions’ and ran off to the lobby to check email.

    So Debbie, if you are reading this, could you please answer that question for us. Why was MySpace so popular, what did you tell your friend, and why did it begin the long, slow dive into obscurity?

    Up next was Maria Giudice with a lecture called “Don’t Go It Alone: Using Collaboration To Solve Creative Design Problems.” As it turns out, solving problems was the theme for the rest of the day, with the two sessions in the afternoon focusing on brainstorming and concepting techniques. But more on those in a second.

    Maria took us through her career as an artist and designer, from the days when she was knee-high to a pig’s eye, until present day. The revelation of collaborative design came to her when she entered one of the most prestigious design schools in New York, and realized quite quickly that the “lone rock star designer” was prized above collaboration.

    Turning her back on that premise, Maria then gave us the guiding principles behind her collaboration techniques, which have stood her in good stead from her first job to her current role at Hot Studio. The tips and techniques also included a “brainstorming kit” which you should all look into creating. The presentation is available here if you’re interested, but here’s a quick rundown of the salient points:

    1: Get Physical and Tactile. Basically, get people off their chairs, plaster the walls with Post-Its, write things down everywhere, and use the floors, the walls and the windows.

    2: Think Out Loud. We all know this, but there are no bad ideas in a brainstorm, so shout ‘em out. Use mind mapping, word lists and think in a non-linear way.

    3: Unload Fears, Uncertainties and Doubts. Here, get everyone to say or write down what they fear. What are the road blocks? What are the impossibilities? This should be cathartic.

    4: Collect Hopes, Dreams and Aspirations.

    5: Communicate visually. Get touchy-feely, go back to basics, use Lego and Colorforms.

    6: Share the road. Do what you can to enable collaboration of ideas.

    7: Prioritize and synthesize. Converge the ideas, cut them down to the core.

    There was much more to the presentation, but the main takeaway is one that anyone in the creative industry could, and should, benefit from; two heads are better than one. Bill Bernbach said it, and we believe it. Done right, with a good moderator, group brainstorming can lead to solid ideas.

    And that’s a handy segue into the third speaker of the day, David Sherwin of Frog Design. His enticing session, “Better Ideas Faster: How To Brainstorm More Effectively” delivered everything the title teased to, and more. Much more.

    David approaches brainstorming and ideation in a way that seems almost clinical, but the results are anything but. Here, we start in a world where “quantity breeds quality” and ideas should be thrown at the board with all deliberate speed.

    The stages of David’s brainstorming process went something like this:

    1: Strategy. What business problem are you trying to solve?

    2: Articulation. Turn those problems into questions.

    3: Brainstorm using the questions above, and timeboxing (look that up, it works well). Other brainstorming techniques worth checking out include mind mapping; word listing; picture association; brute thinking; idea inversion; free-form sketching; role playing; deconstruction; future casting; 10 x 10 doodling (a grid of 100 tiny doodles done in minutes).

    4: Set impossible goals to create unexpected ideas.

    5: Connect existing ideas to new ones.

    6: Don’t fall in love with first ideas. Act like you’re speed dating.

    7: Capture big ideas with simple tools (this was a recurring point throughout HOW…basically, use a pen and paper, stop thinking on your computers).

    8: Express ideas in ways that travel beyond the page (use video, collage etc).

    9: Write it first, then sketch it. Again, the emphasis is on thinking.

    10: Sketch your ideas like a designer, not an artist.

    11: Design to your own deadlines, not the ones imposed on you.

    12: Use intuition. (Intuition DOES NOT come with repetition, it comes with practice. And as David so rightly says, intuition fuels great design).

    David’s presentation was by far the most thorough, thought-out and instructional of the past few days, and that was really appreciated. Where some speakers left things very open to interpretation, David was quite happy (and brave enough) to plant his flag firmly in the sand and say “do it this way, it works.” Much kudos to David for a great presentation.

    The final session of the day was called “Creating Five-Alarm Concepts” by Von Glitschke, and was on a par with the previous David Sherwin session. Once again, Von dared to give specific advice and techniques. But rather than reveal them here, parrot-fashion, we’ll give you something to look forward to. Von told us the entire presentation will be available at the following address on Thursday morning, for a limited time: www.tinyurl.com/5alarmconcepts. However, we tried it earlier and downloaded the full 80Mb file. Anyway, we will leave that one hanging out there for you, a gift from us to you via the very talented Von Glitschke.

    The HOW Conference wraps up Wednesday at around noon, and we’ve certainly learned a ton from it already. Hopefully the last morning is as fulfilling as the last few days.